Zaretian Monarchy

Biology
The Zaretians are a race of bipedal reptiles, the average Zaretian stands at around 5 to 7 feet tall. Facial feature wise, they resemble many earth lizards. They have multiple-layers of special skin, one layer which is called the outer layer shields the other layers of the Zaretian's skin this layer is the green part of their skin, a layer of skin that stands directly above the outer layer is called the Tendious-layer is a special skin layer that's harder than the outer layer, it's purpose is to shield the major blood vessels and organs, it's colored black. There's a third layer of skin under the other 2 layers known as the Inner-Layer, this layer is incredibly soft and hosts all the major blood vessels that the other layers of skin protect. It's generally unknown what the main purpose of this layer is serve as a cushion for the major organs under it. Zaretian's eyes are wide set, giving the Zaretian 240 degree vision a feature that creatures of prey are given.

(Will finish later, by that I mean when I feel like it)

Gancarda
"Serve the King, and he'll lead you into imperfection" - Gancarda to a interviewer

Status: Active Age: 391 Title: The Knight of Zartar Family in army: None

Gancarda is one of the oldest and most memorable Generals in the Zaretian Army. He's one of the least sinister Generals out there, since he believes that this long war has made the Zaretians savages and blood thirsty and will often in spite of their reputation will often spare a army if they surrender or tell his forces to avoid firing at civilians. With the death of Vipenite, he has become the King's decorated Servant, making him the replacement for High General. Gancarda rose through the ranks of the Elite Guard to commander and after serving the former King Moscassin, he was promoted by King Breys to General when he took over because of his experience in the battlefield and overall level-headedness in mostly every situation those who oppose Zartar throws at him. Another thing that made him famous was that he was the first General out there to fight, when the Great War began. Defeating the Rach until he was in a faithful battle with the Rach Commander General Gorach. He described the battle a few years later "Gorach was a worthy opponent, if only his people had given in we wouldn't have to destroy them. While I don't approve of slavery, it's a great alternative for those who fear death to the point they would give away their freedom, their pride, their honor... now I sound like Atles..." Now a days he's the General against the Gronian campaign.

Vipenite
"He was a great General in his time, he won't be forgotten" - King Breys on VipeNite's death

Status: Deceased Age: 129 Title: The King's Favorite Family in army: N/A

VipeNite was the King's assistant and acted as High General before his death at the hands of the Nepharians. He started as a sergeant with the leadership of a Commander but lacked the bravery. He survived many battles without even firing a shot, he just commanded his team from the back of the group. Eventually his cowardice was noticed by the Superiors who commanded him and he was almost executed for not serving the King with honor and for the deaths of his squad when they were ambushed. But when the King caught wind of the execution he decided to give him a second chance as a commander since there was a shortage of them because they attempted to rebel against the new rule of Breys and they were killed in a short firefight. A job where they didn't expect him to be on the front lines getting shot at. He proved himself by brown-nosing Breys, winning many battles, he was promoted to a new rank that Breys made up on the spot: High General (giving him control over the rest of the Generals) this angered the rest of the current generals for a period of time before they folded in and went with the commands of King Breys.When the Great War came around he was Gancarda's replacement in the Rach front, when the Homeworld was finally invaded and the Rach were pushed off their homeworld, he turned what was left of the planet into a fortress. And the Rach that were too slow were enslaved. Afterwards he worked in the crusade against the Diabloians for a short time until he was given a mission that would be impossible to get wrong, take out a Nepharian base and use it as the staging ground for the Nepharian invasion front, VipeNite was trilled when he learned that he could be facing another race of bible-humpers. But his plans of using holo-troopers went wrong he was caught by surprise by a team of Nepharian commandos and killed. The king was grieved of this lost, while the rest of the generals were glad of his death in secret. General Gancarda was given the rank of High-General when the King learned of his demise.

Lord Atles
"Hmph, this war would be over by now if I lead the Zaretian Frontier... If only these Rebel could get something done for once instead of throw rocks at tanks with their damn picket signs up demanding 'unity' and 'peace', cowards" - Atles to a interviewer

Status: Active Age: 523 Title: Lord of Warriors Family in army: None

Atles, was the son of a former General who was killed when King Breys took over, when he was young he was obsessed with his father's work as a General and soon as he got older and older, got bitter about the state of the empire and the leadership, such as when the former King was talked out of the Monarchy's Conscription act which would force children from birth into hard cold soldiers or at General Gancarda shows of mercy. He is a proud loather of many things that other empires base themselves around such as religion, nature, joy of others and love, one thing Atles would love doing more than anything is crushing the souls of his foes before he kills them. He also rarely enjoys anything, the only emotions Atles ever feels is rage (Joy only comes with the suffering of others), because of this he's also disliked by many of the Generals. He also dislikes them back for not sharing his beliefs, Atles is also often accused of being a traitor or assisting the foes of the Monarchy because of his 'the empire would be better if I ran it' attitude. Atles is also one of the sneaky Generals who likes to request things in secret, such as the mining base that would be a secret if it wasn't invaded by the newer race to join the war, the Sauran. Now he's being ordered by King Breys to nullify this threat, he leads the front against the Saurans, he wishes to enslave them.

Peacha
"No comment" - Peacha to interviewer

Status: Active Age: 183 Title: King's Favorite assassin Family in army: CorZu (Brother), Xenia (daughter)

Peacha started out during the age of King Moscassin, as a assassin. She would work long missions alone and hope to get extracted by the army. When King Breys finally took over the empire she thought of rebelling against him and his rule but, she at the time was just a grunt. So she continued serving the mad King Breys until he noted her stealth abilities, he decided to form a entire military division around her incredible stealth skills, so the Night Shade division was born, but though she inspired it, she wasn't in command of it. Another Stealth oriented General known as General Axe lead it with his over-sized ego. She was disappointed in the choice of leadership but she reminded herself that she was just another grunt. When General Axe made a fatal decision of unavailing the Nightshade division (which is supposed to remain strictly hidden) he was executed. When another needed to take the initiative of the head of the division she was promoted to Axe's spot and made the head of the Nightshade division, ever since it was just a team of 20 Zaretians. Now it's a small army of up to thousands of Night Shade agents, including the sub-division that her brother CorZu made and the Nightshade Elites.She's pure of heart compared to many of the other Generals, making stealth and ambushes her main attack method because it lowers soldier casualties. But due to these tactics she often goes against Gancarda for dishonorable tactics. She's had many doubts about the sanity of the King due to the long war going on and his growing erratic decisions, but in truth she's just a grunt. She fights in the Luminarian front as she did when they first declared war.

Lord Rex'Abilion
"Everyone in the army looks up upon me" -

Status: Active Age: 328 Title: Family in army: Tes'Abilion (His brother)

Rex Abilion was a Elite in the army before he was promoted to a Commander then a full on General. He's a famous icon among the Zaretian people due to the battle of Res, when he was a commander. He saved the planet from a full on pirate attack by sacrificing his own ship so that the pirates wouldn't get away with the goods. He was believed to be killed by the pirates but a few weeks later he returned to the Monarchy unharmed. He told people that he managed to survive the ship's destruction by sheer will power (when actually he escaped through a escape pod). It was put forward that he be promoted by Gancarda and Peacha to the King and so he was promoted to the General rank. Because of his fame and new General status, he's become more proud of his abilities and became arrogant and condescending, he also expects to be liked by all of the people of the Monarchy. Due to his arrogance, he started the war between the Zaretians and the Gronians when he invaded a planet and threatened to enslave all of the Gronians. Instead of taking the front against them he now leads the Diabloian front.

General Varthos
"A new era has started. Hopefully the older Generals will be able to keep up..." - Varthos to Peacha on Zartar's Capital Day.

Status: Active Age: 203 Title: Lord of the 18th battalion Family in army: None

Varthos was a Commander under General VipeNite before his death. He wasn't the most brutal commander out there compared to the Generals, but he's willing to sacrifice his forces just to defeat a enemy in addition he's very reckless (which he calls risk taking). He has a charismatic personality, which has made him one of the favorites among the Generals. Mostly the ones that don't hate everything. Since Ganos was demoted from the General rank, he now leads the front against the Aeveria Confederation.

Admiral Helios
"Serving the monarchy is such a troublesome task, if you're one of those tools Breys and Gancarda keeps making 'Generals' " - Helios to interviewer

Status: Active Age: 700 Title: None Family in army: None

Admiral Helios (formerly known as General Helios before stepping down and being succeeded by General Bore'Ock) commands the large and mighty 18th fleet the second largest Zaretian war fleet. He's the oldest Admiral in the Zaretian army. He's highly respected by his fellow Zaretians and feared by his enemies. He was leading the space offense against the Delanians, until the Gronianss attacked the Zaretians (and some other races) in full force, forcing the 18th Fleet to relent. Now Helios runs the defensive operation, meaning he protects the many Zaretian planets against the many enemies of the Zaretian monarchy while the other fleets go off and commence the grand offense. It's a stressful job, but Helios can handle it. But during one faithful defensive movement against a fleet of Madarian ships, the capital warship he was in was destroyed. He managed to escape by his right arm was pinned under some debries, a Wave Trooper helped him remove his arm so he can escape. Even though Zaretians can regenerate lost limbs it's a very slow process and can easily take years to complete and his right arm was his writing hand, so the Zaretians used their experimental cyborgnetic programs to give him a temporary arm. Now he continues to lead as the most popular Zaretian Admiral out there. And unlike the other Commanders, Helios serves under none. Since he defends the Monarchy against foes.

Ganos
Status: Active Age: 183 Title: The Sniper Family in army: None

Ganos was formerly one of the Generals during the middle years of the war, until he was demoted for insubordination. Now he serves under the very General he loathed for as long as he served as a General, Atles. But when he did serve as a General he made his mark as a worthy combatant as he used fear tactics to scare his foes into surrendering, he also took no prisoners, executing armies one by one if he was in a bad mood. He's also very cocky and egotistical. Which is one of the reasons why he was against General Atles, they both are highly arrogant. When they were actually paired with each other they would attempt to flaunt their arability as leaders and try their hardest to make themselves seem better. Eventually this rivalry got Ganos demoted when he recently ignored orders by High General Gancarda, and threw the battle away. Instead of having him executed, Gancarda convinced the King to spare him and demote him down to a rank that Ganos loathed; a Commander. And all the forces under him were evenly divided to the other Generals.

Bore'Ock
Status: Active Age: Unknown Title: None Family in army: Tales (brother)

Bore'ock was one of the commanders under General VipeNite before his death, he now serves under Lord Atles. He's one of the more laid back commanders out there, preferring to relax and enjoy the battlefield or scenery (before it gets destroyed), this attitude has angered Atles for a variety of reasons. A reason that Bore'Ock became a Commanders because like many of the other Commanders and Generals out there, he can lead well but unlike them he's a able soldier and a great pilot. His specialty is piloting mechs. Due to his incredible abilities as a mech pilot he has been chosen to pilot the experimental ZMC. His brother Tales made the design of the mech and CorZu perfected it. Tales and Bore'Ock want to get transferred to Admiral Helios.

Tales
Status: Active Age: Unknown, but younger than Bore'ock Title: None Family in army: Bore'ock (brother)

Tales (full name Tale'ock) while not technically a Commander is regarded as one due to him taking every situation seriously and always completing them fully and without a single complaint (a trait that is very hard to come by in the army). He's CorZu's personal assistant assisting him in his many designs and ideas and even making one or two designs and letting CorZu take credit. He's also a very intelligent engineer and a incredible logician, though he chooses not to get shot, since that puts back his work several work days. Though unlike his brother he's very timid and at times over thinks things. But Like his brother Bore'ock he's a great pilot. Also designed the ZMC and helped CorZu perfect it. Tales and Bore'Ock want to get transferred to Admiral Helios.

Vario'Vese
"Piss off" - Vese to a interviewer

Status: MIA Age: N/A Title: The Best Elite the Empire has to offer Family in army: None

Vario'Vese is a Zaretian Elite apart of the Night Shade division and is one of the best at his work. Vario began as a intelligent and skilled Nightshade and impressed the generals through assassination, sabotage, kidnapping and blackmail. Personality wise he is emotionally cold and ruthless and generally doesn't like when other people talking, he likes to work alone but is willing to work in teams if his team mates aren't idiots and can handle things on their own and also due to this, he's highly used to not getting any support at all and missions where he has to get himself out of (that means zero extraction from the Zaretian army) he is also a part time mercenary, something that isn't usually allowed in the army but there's a exception with him; long as he doesn't do any missions what-so-ever against the empire he can remain a mercenary. He also has involvements with the Zaretian Elite, now commando Lyeria seeing that they were partners and Lyeria also trained Vario all the skills he knows in mech piloting. He is skilled in shooting mostly every type of gun (shotgun, machinegun, SMG) but usually sticks to his 2 revolers and his small Anti-personal SMG, his Revolers are modified Zaretian pistols and can easily put a hole and kill any unarmored creatures in less than 2 shots and his Anti-personal SMG has very little recoil and is made for gunfights should he get in one, it can hold and fire 60 rounds but the SMG has a chance of over-heating and jamming if fired too much and can rip organic targets armored or unarmored to shreds. While Vario is highly skilled in shooting guns and stealth, he isn't so good when it comes to melee combat and can easily be beaten in a one on one fist fight against any foe even Zaretian.

Vario is also a highly skilled mech pilot, he pilots the fast and powerful Purgatory, a custom made Zaretian mech made for speed and firepower, and unlike other Zaretian mechs; It's painted black instead of green. Purgatory is armed with 2 Plasma Auto-rifles and a long ranged missle launchers and heavy boosters. Purgatory is very powerful and is stronger and faster than most of the other Zaretian mechs (except the Armored Core which is on a equal level to it and the Universal Colossus, Revenant and Overlord) and Vario can piilot it really well (thanks to his training by Lyeria). And something that is very rare with Zaretian mechs is that Purgatory can be controlled by Voice/AI something that was once limited to the Armored Core.Vario can call Purgatory through his radio and Purgatory will be transported by a Zaretian Lifter straight to where Vario wants it or Purgatory can be orbitally dropped.

Sai'Ax
"The best Zaretian racer slash pilot reporting for duty, General" - Sai'Ax's generic greeting message for Generals

Status: MIA Age: N/A Title: The Queen Racer Family in army: N/A

Sai'Ax wasn't the best Elite out there, she's cowardly, has bad reflexes, and worst of all she's horribly irresponsible. But she makes up for these flaws by being one of the best pilots the Monarchy has out there. If it's a mech, tank, fighter ship, or even the Shadow of Domination, she'll operate it like a expert. Which is the reason why she's a Elite, despite those few aforementioned flaws she's a great leader and level-headed about most dangers. She's also a excellent mechanic able to fix any machinery on the fly with ease. But since her uses are limited aside from vehicle work she at times is left behind on the ship and in bases, so she often puts her skills to the test by entering many galactic races and flaunting her skill and more importantly making her ego bigger. She has her own frigate she named 'ego boost' which is fast enough to outrun most ships and armored enough to survive a good hit if one of them manages to get a shot in. She often works as a pilot to the Generals, her ship is fast and armored enough to get them to point A and B should the need arise. Right now she's off duty, since Elites that has served long enough or gained the affections of the Generals can take breaks for periods of time. She's been sighted in neutral territory working as a Star Racer.

She along with Vario'Vese, Jaydoc, Xenia and Janor'Artious are currently MIA after a classified mission titled operation banshee.

Jadoc
"No." - Jadoc rejecting a interviewer

Status: MIA Age: 123 Title: None Family in army: N/A

Jadoc (full name Jadoc'Homotos) is a Zaretian Nightshade Elite, he's one of Peacha's favorites. Personality-wise he's childish in most situations (that don't involve combat) but when the time comes he's a serious Elite much like the Generals expect the Elites to be. He'sfriends with a lot of the other notable Elites, aside from Vario'Vese who he hates with a passion, one of his best friends is Xenia the daughter of his boss Peacha. He was once one of the Night Shade division, wasn't one of the best Night Shades out there, but he had drive. But after a mission that Peacha issued to assassinate enemy leaders, a majority of the Night Shade Elites were killed, aside from Vario'Vese and Xenia who succeeded in their missions. There was a emergency recruitment drive, 1/5's of the Night Shade divisions were promoted to Night Shade Elites, Jadoc was one of them. He received his training and was at the top of his class. But his first mission was disastrous. On a mission to recover information secretly from enemy forces he was spotted and gave away his team. They escaped but, this made Peacha and some of the other Generals frown upon him. But he made up for it in his second mission where he assassinated a small empire's leader so they could be enslaved.

He along with Vario'Vese, Sai'Ax, Xenia and Janor'Artious are currently MIA after a classified mission titled operation banshee.

Xenia
"I am Peacha's daughter, anything else..." - Xenia

Status: MIA Age: 213 Title: None Family in army: Peacha (Mother)

Xenia is General Peacha's only daughter (only child as well) and she follows in his mother's footsteps and became a Night Shade. After dedicating almost her entire young life to the army she finally reached the next step in her mother's footsteps, a Night Shade Elite. She's had a mission success ratio of 4.2 she tries her best to get a successful mission, then hides the ones that fail. She's a great friend of the other Zaretian Elite Jadoc and Janor'Artious while she dislikes Vario'Vese and is neutral about Sai'Ax. Secretly, Peacha her mother planned on starting a special team of Elites, with her as the leader. The members of this team were originally Jaydoc, Vario'Vese, Sai'Ax and Janor'Artious. But on their first mission, they went MIA. It's unknown if they're alive or not. Peacha isn't saying any details, though she sends out other Night Shades to search for the team or any clues about their where-abouts.

Vanos'Vrarock
"Ah, being a mercenary is such hard work... especially when you start a 'stereotype' that every Zaretian enjoys rampant 'teabagging'. I know I only did it 'once' and now it's all over the Galaxy... I feel 'proud'... " - Vanos to a dead body

Status: MIA Age: 417 Title: That Zaretian Mercenary Family in army: None

Personality : Vanos is normally calm and collective, never letting his emotions get in the way of business which he was trained to do as a Zaretian soldier. But he is highly selfish and would rather complete a mission than saving a wounded team mate, he rather also do things his way. Vanos tends not to get attached to others due to his condition.

Equipment : Vanos wears his stolen basic Zaretian infantry armor and is armed with a experimental high powered plasma gun that is lightweight and has little recoil thus he can shoot his gun on the move and not be stopped, as ammo it uses a plasma battery that when ran out; automatically ejects it's self out of the gun and must be replaced manually or the gun won't shoot. Due to a incident in his past he has a prototype robotic arm thanks to a ally of the Zaretian that isn't in the war, it has incredible strength and can slice up a enemy like a knife. He also wears a razor bladed hat that can be thrown at enemies to dismember limbs and then return but it can only be caught with Vanos's cyborg arm or it'll chop off his regular arm.

Biography : Vanos was formally a Zaretian Squad Leader who got the job done no matter the consequences. He was a perfect soldier in the eyes of many of the generals but this changed during the Aeveria Confederation's invasion of Nu-Zartar. Vanos and his squad was under the control of General Ganos who was in charge of getting the invaders off the planets and during the final attack against the last city of Nu-Zartar his squad was slaughtered and he was the only soldier to make it out of the incident thus Nu-Zartar was taken by the Aeveria Confederation. After escaping near death he joined a Zaretian Military division known as the Wave Division a division dedicated to fighting on every kind of battle field there he doesn't even remember how many soldiers he slaughtered on the battlefield but he soon began to enjoy killing others whether it's a enemy soldier or a child he'll kill it then let out a evil laugh.

The more battles he fought the more his lust for violence grew until a faithful battle where he killed his own team because they were slowing him down and then he destroyed a Zaretian Warcraft by mistake killing many of his fellow soldiers soon the other generals him of killing his own team during the battle of Nu-Zartar and General Ganos scapegoat him for the loss of Nu-Zartar and was banished from the Zaretian empire... forever and he vowed to get revenge against the Generals who framed him and ruined him...

Soon Vanos had no choice but to become a Mercenary and joined many mercenary factions and was kicked out of all of them because he focused too much on killing than completing the job. His lust for killing got worst when he would lose control of himself and just go on berserk killing sprees slaughtering anything that got in his path for hours. He soon considered suicide when he was then contacted by a strange corporation who offered him a way to keep his lust for mindless violence through a drug which he must inject into his blood stream every 3 days or he'll go on a berserk killing spree. This condition has been cured, now he's a freelance mercenary and no longer has a blood lust (except for his many enemies)

Age of King Koose
King Koose was the very first true king of the Zaretians. While much of their tribal life is a mystery much of their life before space is well recorded. There were many different nations of Zartar which all wanted one thing in general... the conquest of Zartar. Their were originally 16 nations of Zartar and eventually it came down to 5 nations (Ganbla (Koose's nation), Ackatee'a, Radondo, Nar Delong and Adonblu. After a while the nations of Zartar grown more and more hostile towards each other until the Nation of Ackatee'a launched a brutal offensive on Ganbla, which caused the Nation of Ganbla to launch many counter attacks effectively conquering the nation of Ackatee'a one city at a time. After which the nation of Ganbla became the largest nation of Zartar, thus causing the other nations to target Ganbla, which put them at a disadvantage until all nations declared war on each other and all out war began which lasted for a thousand years until there were only 2 nations left: Ganbla and Adonblu. Adonblu had better weaponry, training and intelligence compared to the nation of Ganbla, but their empire was very small and currently down to 2 cities left, desperate they made a experimental missile launcher which would launch missiles at every Ganbla town; which would of successfully taking over Zartar... at a deadly cost. If those missiles would of launched Zartar would of became a wasteland and the air would of became unbreathable thus extinction would of happened. But thanks to the nation of Ganbla the city where the missile would of been launched from was taken over and the missles were shot into the sun of Zartar, thus the nation of Ganbla was the only nation on Zartar and Koose was crowned the King of Zartar. Then 4 thousand years of peace on Zartar began and during this peace the Zaretians made major changes to their lifestyle and personality going from a republic to a monarchy.

Rise into the void of space
During this four thousand years the Zaretians advanced their technology very much inventing many new things, but this all changed when a spaceship landed on Zartar with a alien inside, thus letting the Zaretians know that they aren't the only ones in the universe. Soon the ship was reverse engineered and the Zaretians successfully made their very own spaceship and went exploring the planets in their system. In another few hundred years they managed to do the very first colonization of a off-world planet which happened to be Tyres. After awhile the Zaretians expanded on Tyres and mined the resources on it. Soon the Zaretians began colonizing many other planets and they wanted to colonize more and more planets until they took over the universe.

Soon the Zaretians lived in peace until they were contacted by a alien called the "Spytrus" who were highly aggressive zealots who destroyed any races that didn't worship their gods, but they usually destroyed weaker empires. Soon they demanded that the Zaretians worship their gods and when the Zaretians refused, they attacked many of their colonies starting a brutal war between the Spytrus and Zaretians. They were evenly matched due to the Zaretians numbers and the Spytrus training, but the Zaretians gained the upper hand when a massive infection broke out in the Spytrus killing 60% the Spytrus. And soon the Zaretians took over their empire one planet at a time until they reached their home world which was destroyed by the infection and their were very little Spytrus remaining and the Spytrus fled their empire allowing the Zaretians to take over their home. With this successful conquest King Koose soon dies after the conquest of old age, and the title of "King of Zartar" was given to his son: Minos.

Age of King Minos
The goals of age of King Minos were rather different from the previous age, Minos wanted to explore the stars and contact many empires. (Will finish this later)

Empire
The Zaretians have a large and mighty empire consisting of thousands of planets under their control and these planets stores, supplies and deploys their many war machines to conquer new planets to expand their empire all over the galaxy.

The Zaretians got many of their planets by launching invasions of smaller, weaker empires that lacked the military might to stop the Zaretian invasion, but every once in a while a empire manages to hold off the Zaretian invasion, when this occurs; Generals have a meeting to determine if the planet is still worth conquering. If decided yes; Heavier units will be deployed planetside. If not the Zaretian army will pull out of the planet(s) but will give a grim warning... if the empire retailate the Zaretian invasion force will return and anniliate them.

Inner Circle
The Inner-Circle is a term given to planets of the Zaretian empire that are either: Planets colonized long ago, planets in proximity to Zartar or planets simplily not in the outer circle. Planets in the Inner-Circle are well developed and most Inner-Circle planets have many cities/large population on them thus making them highly important to the Zaretian empire. Alot of Inner-Circle planets are close to Military planets thus if any invaders manage to attack a Inner-Circle colony a defense fleet can quickly be dispatched to take on the threat.

Outer Circle
The Outer-Circle is a term given to planets of the Zaretian empire that are either: newly colonized or in the borders of the Zaretian empire. Most of these planets are newly colonized due to the constantly expaning nature of the Zaretians but eventually when the Zaretians expand enough Outer-Circle planets will be considered Inner Circle planets. A common issue with Outer-Circle planets is that due to being at war with many empires, Outer-Circle planets are often attacked and even taken over by enemy empires but due to this, the Outer (and inner) Circles are heavily patrolled.

Military Planets
Military planets are planets colonized/Taken over and converted into millitary strongholds, where Military constructions (such as Vehicles, Weapons, Mechs, Ships) are built and stored. On few Military planets soldiers are trained by the best for combat (See Infantry). Military planets aren't usually a target for open invasions due to the heavy military presence on them, but Stealth operations are a common tactic used to take down these planets.

Zartar
The great and mighty Zaretian homeworld, the without a doubt first Zaretian controlled planet. It is the center of all Zaretians and the most important colony and has a %4 probability of attack due to the forces on Planet Grodono will quickly be dispatched and will immediately destroy any and all threats to Zartar with no mercy. 70% of Zartar is covered by the many towns/cities.

Zartar itself is a very large tropical jungle planet with many large bodies of water and a fairly even terrain. Much of the creatures that were naturally on Zartar were removed because they were in the way of expansion of the many Zaretian cities. Zaretians really want to perserve some of the natural beauty of Zartar so they never built roads on it and destroying anymore trees on it is illegal punishable by death. Zartar is also believed to have some healing properties in the Atmosphere because colonists that live off world heal alot slower than those that live of Zartar who can heal a cut off arm in a matter of months opposed to many decades.

Over the years after Zartar has been attacked many times the Zaretian army has installed concealed planetside Anti-Ship weaponry just in case of invasion so invasion ships will be shot down by both the Z.D.F (Zartar Defense Fleet) and the Anti-orbital weaponry. No aliens are allowed on Zartar except the select few that has been given the ability to step on the Homeworld of this great empire.

Today, Zartar is a symbol of the important and only living on Zartar isn't reserved for just any Zaretian only the important Zaretians, approved only by the King/Queen's Royal Advisor can have one of the many high classed houses on Zartar. But any Zaretian colonists can come on Zartar long as they don't disrupt anything.

The Royal Palace
The Royal Palace is the symbol of the ages for all and any Zaretians, it is where the current King/Queen Lives and runs the empire from. The Royal Palace is a building made very long ago during the Age of King Lywo on a island on Zartar, when "having the bigger house" didn't cut it anymore, a massive building was needed for Royalty. The Royal Palace is also a sturdy defensive position if Zartar ever comes under attack, the outer layers of the building is reinforced with 12 (believed to be more) feet of Ihonnodicide-7B (the strongest metal found on Zartar and eventually it was all mined) which makes it hard for any lasers, bullets, missles, explosions, plasma or Quantom weaponry to do any real damage from the outside. The inside of it is not so indestructible as anything interior (I.E. Walls, Ceiling and Floor) can be easily destroyed by explosives, though there are rumors that there is a massive Bunker far under the Palace. Only certain Zaretians are allowed in the Palace (Example: The Generals), meetings on Zartar with other Empire's leaders and/or ambassadors are held in the Meeting room of the Palace, a massive room which many chairs and many sniping positions for the Royal and Elite guards to quickly dispose of anyone that gets a little too unruly.

The Palace is a comfortable building for a King/Queen to live in, it has up to 150 rooms and servants are always there to please the King/Queen by doing any and all commands no matter what it is (they'll even kill another Servant for the King/Queen) and It's pretty annexed so It's fairly easy to get room to room in it.

Planet Grodono
Grodono was once a small inhabitable moon in orbit of Zartar, now that the Zaretians have unlocked Teraforming they teraformed it to a T3 planet. It used to be the Military center of the Zaretian empire until the much larger and better Cetho was colonized and turned into the military stronghold of the empire, now It is a massive shipyard where Military ships are built and held on Grodono and dispatched to the front lines or kept on Grodono as the Z.D.F (Zartar Defense Fleet) ships from Grodono are also sent to screen any ships attempting to enter the Atmosphere of Zartar, if a ship is approved they'll be allowed to touch down on Zartar, If not they will be either sent away or if they're trying to bring anything threatening onto Zartar (bombs, troopers, bio-weapons) they will be shot down.

Tyres
The first Zaretian off world colony since then Tyres has nearly become covered in cities. Tyres is a lush jungle filled with creatures that originated on Zartar but Tyres lacks large bodies of water so every now and then the Zaretian empire drops a supply of water in it. Tyres has a large supply of Green spice that is actively mined to this day.

Cetho
A massive Zaretian military planet where they train 71% of the soldiers(the other 10% is on Zartar,3% on Tyres 6% on Nu Zartar and 13% on Cyres). If the planet was taken it would cause major damnage to the training and production of Zaretian forces because of the high. 65% of the planet are factories/Bases/Colonies while 30% of the planet are the traing sectors used for training mighty Zaretian infantry. Many Zaretian generals live on Cetho. Cethos has a colony where soldiers reside awaiting their deployment into battle. Most of the animals where taken to other colonies that has a need for animals to balance the ecosystem more dangerous creatures were used for combat practic. Cetho is not availliable to the Zaretian public.

Cyres
The first Zaretian colony with a massive amount of purple spice and many other resources. Since the Zaretians started to mine this planet it has grown into a massive colony covered in buildings and Zaretian people. A large sum of the Zaretian people live on Cyres and if Cyres is captured by enemies it may cause damnage to the entire Zaretian colony because most of the fundings come from here.

Nu Zartar
A desert planet with nearly same looks as Zartar except the ground is yellow and theres more bodies of water. Nu Zartar(unlike other important Colonies) didn't get rid of the animals that lives on the colony but instead co exsists with them, except for the Nulala which is a noturnal creature which hunts and kills Zaretian people at night, but the Zaretian people are activly hunting down their nests and razing them. Nu Zartar is very         o help keep colonies cool there's cooling systems in the colonies. But Nu Zartar had a envirnomental disaster recently, the 3 suns in the system merged into one super sun and in the process super heated and anything that was in direct sunlight, disenergrated. This disaster has killed thousands and only one colony that was in a valley suffered little damage/death. After this Nu Zartar became even hotter than usual.

Military
Where the Zaretians excell at, their military-might is feared by many empires in the galaxy. Their main strength is group warfare, their infantry are highly trained to take on threats of any kind and are extremely mech heavy, their mechs can topple entire armies if the right tactics are used. But dispite their powerful infantry and mechs their tanks and other attack vehicles aren't very strong and the Zaretians aren't very good in the field of space combat.

The King's Finest


The majority of the main Zaretian force, they're numerous and highly trained to handle almost everything the enemies of the Monarchy can throw at them. A majority of the King's Finest are conscripted, a process where many chosen Sergeants, Commanders or rarely Generals will send out forms to many male and female Zaretians. If they meet the Zaretian's criteria, they'll be drafted into the army. If they decline they may be punished by either exile or execution, though this is uncommon since most are ecstatic to learn that they will be serving the Monarchy and making a difference. One of the most important thing they are trained to do as a soldier is to follow orders and never show any mercy. Read below for unit types within the King's Finest and other Divisions.

Elite Division


The Elite Division is what every Wave Trooper, Sovereign Trooper or Night Shade wishes to reach. It's a prestigious rank which the Elite is given the best training, equipment, authority and respect from the Army. But unlike the other ranks, they cannot sign up for the Rank or conscripted there are special requirements (1. Must be a bad ass 2. Must serve in the military for up 20 years 3. Must survive at least one major battle 4. Must have a level head about most situations) and they must also be recommended to the division by at least one of the the higher ranking/popular generals. Depending on which division they were originally from they will receive training for that rank (Wave Troopers become Wave Force Elites, Sovereign Troopers become Sovereignty Guards, Regular troopers just become the basic elite). There are thousands of Elites out there and if one falls on the battlefield ( or accidentally failing the King and gets executed) they will be replaced by another potential Elite. Many Elites are looked up upon by the regular forces and have the authority to command those in the King's Finest if they are approved by the Generals or if the situation arises.

House of Sovereign


"Uphold the sovereignty of the King, to the end of times" - The Sovereign Trooper Oath

"Think of Sovereign troopers, as cops... with a lot more power" - VipeNite on the subject of the house of sovereign.

The House of Soverign is one of the oldest divisions next to the King's Finest. They've been around since the second king to lead the empire. Though not directly related to the King's Finest and the other divisions, they're above almost every division except the Elite division and the Elite Guard. Their purpose is to hunt down rebels, traitors, spies, and more controversially deserters of the army and those who don't live up to their expectations. When they hunt they're given 2 options when they caught their target: Eliminate or return to the Zaretian Prime for questioning. They have jurisdiction to travel where they want and can kill whoever gets in the way of a search or investigation. A Sovereign Trooper is the basic enforcer of the House of Sovereign (while Sovereignty Guards are the Elites for the House of Sovereign) and they're feared among the Zaretian people, because one visit from them could result in death or destruction, many don't have to worry about the House but many who secretly believes in the rebellion could get interrogated then killed in the most awesome and brutal fashion.

Zartar's Slave Works (ZSWorks)


Zartar's Slave Works (ZSWorks) is a newer division of the army, created by King Brey's personally to restart the tradition of enslavement that Moscassinn worked hard in his career as King to end. The ZSWorks's purpose is to manage slaves, such as where to send them after they've been captured or if they're not up to standards and should be sold to the Zaretian people. Unlike the other divisions this one consists mainly of militants instead of fully trained soldiers. Because of this, they're not above the other divisions, they're in fact under them and have to follow their orders if the situation arises. Those that work in the ZSW are especially brutal due to their authority over the slaves. After, a successful invasion and conquest of a planet, ZSWorks is called in and are in charge of gathering what is left of the planet's inhabitants and enslaving them in the name of the King.

Zaretian Infantry Profiles
Zaretian infantry are conscripted by the army and trained to show no mercy, get the objective done and obey superiors. Dispite being forced to serve in the Zaretian army, new conscripts can choose which department they want to train in, the departments are: Standerds, Heavy Weapons, Marksmen and Support roles. Basic infantry are split up into squads (see Force Structures)

Standards Standards make up 50% of the basic infantry force and the infantry types that fall under this catagory are: Troopers, Sergeants ,Soldiers and Jump Jet Troopers. Standards are trained to be very percise shots and to mow down enemies no matter what. Standards are also trained to improvise on the field and to provide covering fire for other Zaretian soldiers.

Heavy Weapons Heavy Weapons make up 20% of the basic Zaretian infantry force and infantry types that usually fall under this catagory are: Siegemen, Mech Slayers and Crasher Multi-Gunners. Heavy Gunners go through much physical training to hold their heavy weaponry and to have a body strong enough to withstand the recoil of said weapon. Heavy weapons are usually Anti-Tank infantry (Infantry trained to destroy vehicles and mechs) and Mini-Gunners (Infantry trained to wield Mini-guns and mow down hordes of enemies) But often those that follow the heavy weapons catagory have to get covering fire from Standards and Supports because their weapons take a long time to reload and are at times hard to aim.

Marksmenship The field of Marksmenship isn't the Zaretian army's strong point but they do have quite a few good shots. Infantry types that fall under this catagory are: Riflemen and Snipers. To apply in the field of Marksmenship a recruit must first take a accuracy test to determine if they're good enough to continue training. Marksmen are armed with long ranged high percision weaponry that can take a hostile's head off from almost a mile away but these guns usually have very low clips and can't be fired on-the-move like other Zaretian guns can so they fall flat at close range encounters.

Support The support field is the only field that doesn't involve killing. The support field either trains Medics or Engineers how to go onto the battlefield and fix/heal allied vehicles/troops.

Soldier


Soldiers are the basic and all around most numerous soldier in the Zaretian army, they're trained to follow orders by the ruthless Sovereign Troopers (soldiers that train young Zaretian forces on their military planets) to follow the orders of their superiors and the punishment that'll occur if they disobey. In normal squads Soldiers make up 50% of the Squad and also will have other basic types of infantry (Multi-Gunners, Sergeants, Siegemen and somtimes Wave Troopers and Sovereign Troopers). Unlike many other races armies the Monarchy doesn't arm their basic infantry with HUDs, the reason for this is mainly because HUDs are very expensive pieces of equipment to the Zaretians and they can't be placed on just any infantry. Soldiers are usually armed with 17O-Ark Assault Rifles which have high clips and are very accurate but lack firepower compared to the other models, Armor wise they usually wear 'Knight's Favorite' Combat Armor while may appear to be low tech compared to their other armors, they can absorb much damage from weaponry such as Pistols, SMGs and Rocks, they don't fare as well against heavier arms such as Assault Rifles or any form of explosives.

Siege Men


Siegemen are the Anti-Tank infantry of the Monarchy's forces, they are trained alongside Soldiers (and other standard infantry) and have a similar armor to the infantry, except they have a special armor around their mid-section and upper body which assists them heavily in absorbing the recoil of their bazooka. Though it's also very heavy thus making them less mobile than the other Zaretian infantry, the size and weight of their weapon also contributes to this. Because of the weight and size of their gear Siege-Men are required to be strong enough to regularly carry and then fire their Bazooka, if they can't get/aren't strong enough to hold it they have to serve as a Soldier instead. Their heavy weapon is called the 8 Fate-Missle Launcher which weighs 120 pounds (80 pounds without the rockets loaded) and can hold 4 Rockets, the rockets weigh 10 pounds each alone. Reloading this gun is a very hard task seeing that they're large and heavy, therefore many of the siege troopers fire their 4 Rockets then fall back to reload them elsewhere.

Jump Jet Trooper


Jump Jet Troopers are as their name suggests, very nimble and aerial infantry. They require special training, and are given light special armor so that they can remain airborne for extended periods of time. Despite the trooper in their name they're not front line infantry, instead they're support troopers specializing in taking out other infantry while airborne. They're always deployed in large squads (alot larger than regular infantry squads) to maximize their effectiveness in combat. Jump Jet Troopers are armed with SMGs, rather small double barreled guns with zero recoil, which is logical seeing that It'd be rather hard to fight in the air with a gun that'll push you back. But they're also known to fight on the ground against small groups or single opponents, while using their jet packs to remain agile.

Cross Sniper


Cross Snipers are special Zaretian Sniping units trained the same way Night Shades are. They're trained to be highly stealthy and to support other forces from away without getting into any fire fights with any enemy forces. They also have to travel light seeing that their Rail-Gun is heavy, but they're also armed with a special stealth armor which can keep them hidden from sight... until they fire their weapon.

Cross Snipers weapon of choice are VHONVI-H2B Rail Guns, which are high piercing Bullets which can reach up to 20 miles making them even more effective, but their not the most subtle... when they fire they're very bright and can potentially leave a path straight to the Cross Sniper, but to counter this the Sniper(s) has to keep moving after every shot to avoid getting spotted and getting into a risky gun fight. Like many Snipers, Cross Snipers are ineffective at close range because their Rail Gun requires much preparation to fire and firing without this preparation would cause the gun to jam or worse break mid fight. Cross Snipers are very known to work alone opposed to working in groups.

Elite


Elites are the best Zaretian troopers the empire has to offer. They are trained to fight in covert ops and open warfare. They're armed with a high tech Julvilion Armor which can stealth them entirely (including any items they may be carrying) and it also has a low-end jet/hover pack which is strong enough to make them jump 10 times higher than the average Zaretian can leap, and armed with a Gyon Assault Rifle which has very little recoil and can be fired with one hand, and on the move if necessary, It's also silenced so it can be quietly fired and no one will notice.

There are also other Elite classes such as the Wave Force Elite (Soldiers promoted from the Wave Division) which are usually armed with advanced weaponry compared to other forces, Night Shade Elites (Night Shade forces that were so great at their job that they've been promoted to Elite Class) they're the true masters of stealth and are almost undetectable in their movements, few are skilled enough to survive their attacks, Bio-Elites (Promoted from the Waste Clean up Division) they're are responsible for taking out biological threats, the worst fear of the Zaretian empire. From threats like the Kriegen scurge, mutant gene, the inferior genes and bio weaponry. Despite the variety with the Elite Class, there will always be the regular do it all Elites.

Wave Force Elite


Wave Force Elites are Elites promoted from the Infamous Wave Division, they're basically Wave Troopers but better. They're a rather uncommon sight since Wave Troopers are rarely promoted to Elites because it's hard to get higher in skill than necessary to become a Elite. They're armed with Remnant-S3RV3-T3H-KING Armor which gives Wave Force Elites enhanced strength and has a experimental regeneration node. This node supplies chemicals into the Zaretian's bloodstream when harm is detected, If directly applied to the would, they can make any wound that would take weeks heal up in a few hours (Zaretians have rather interesting regenerative abilities, any small scratch would take only a few minutes to heal and any major bone breakage would take a week to fully heal, though bigger things such as regenerating arms/legs would take years to fully regenerate), these chemicals are known only on Zartar and in ancient times used to heal Warriors who were injured in battle. This make Wave Troopers alot more self-sufficient in battle. Equipment-wise Wave Force Elites are armed with Tytan-BC89 Assault Rifles which can hold up to 400 rounds in it's clip and is very easy to reload therefore Wave Force Elites rarely have to worry about reloading.

Wave Trooper


Wave Troopers are without a doubt the most versatile infantry unit in all the Zaretian Monarchy's Powerful Army. They're trained to fight in every and all environments from Jungles, Winter Tundras, Deserts from more extreme areas such as Space, Underwater, and other places where oxygen is at a extreme low. Not just any Soldier can apply to be a Wave Trooper, like most of the special infantry types in the Zaretian Army they hand pick special Zaretian soldiers from the basic branch and train them brutally to be the best the Army has to offer. Studies tell only 5 out of 12 potential Wave Trooper recruits make it to the actual Rank.

Equipment-Wise Wave Troopers are armed with special armor which can turn into a pressurized space suit at the Wave Troopers command. This Armor is highly adaptable and can withstand alot of force from bullets and other forms of offensive weaponry. They're also given HERRO-PH Plasma Assault Rifles, which have a very high fire rate and require little reloading (because they're ammo is plasma they're given plasma batteries) but after much firing can easily over heat and jam until the battery cools down. If it over heats often it could cause the Plasma Battery could potentially explode and cause much damage, but crafty (and quick...) Wave Troopers use the Now-Explosive battery as a powerful grenade but the Generals highly disapprove of this seeing that the Plasma Batteries are rather unpredictable when they're about to explode and can explode at any given second. Wave Troopers are also given actual Grenades, which are less explosive than the Over-Charged Plasma Battery but still are effective against groups of enemies and vehicles. Also, they're given 2 Tactical Combat Knives and a GDMON-Revolver. The Revolver is very accurate but have little ammo and much recoil because of this recoil only the steadiest of hands can use them, Wave Troopers are trained to use these. The 2 Knives are rather small but are very sharp and rugged and can easily kill a enemy or pierce through a armor. Wave Troopers often use these knives as mini-swords when faced with enemies that use melee weapons such as a sword.

ODT


ODT's are the Zaretian's version of the Shock Trooper, these are a sub-type of Wave Trooper, they're just trained differently and have far different purposes. These troopers inspired the Wagner Assault Mech. They came to serve the army during the middle years of King Brey's Reign or sometime into the middle of the great war. Their concept and purpose is simple: They're placed in pods and said pods are latched onto and launched out of special ships onto specific areas of the battlefield. These pods are very strong and are able to withstand most basic fire from AA, Artillery or angry Cats. But any heavier or advanced fire will easily rip through this armor and kill the inhabitants inside. ODTs are generally deployed where a Dropship can't go or when there's a need for instant reinforcements. Often, they're the first deployed during the initial stages of a invasion to clear the way for other forces and to claim major landing sites for the rest of the invasion.

ODT's are equipped with with modified HERRO-PH Plasma Assault Rifles with has a lower fire-rate but has a lot more firepower, range, and accuracy, though they're not as fast or light as the original model and they're given basic ODT armor which protects them from small arms and can filter the air in case of gas attack. Though the armor is heavier than the normal Wave Trooper Armor, which can also stop them from dying from a fatal fall or getting hit by a vehicle but also impairs mobility.

Elite Core


Elite Cores are the next step in the Zaretian Super-Soldier program. They were developed near the end of the great Repsaurus war where the Repsaurus. were defeated and forced into slavery. Elite Cores are Zaretian Elites that were the best of the best, many were offered this role (such as Janor'Artious and Vario'Vese) but many turned down the offer after learning about the many surgeries that're required to be a Elite Core. Elite Cores are integated with salvaged and reverse engineered Human Triton Cybornetics, much of their technology was recovered during the small war against the highly powerful warlord known as Atrocious. Their tails are removed for mobility and the regeneration-nodes in their tails are removed (regeneration nodes are masses of cells that allow Zaretians to repair wounds on limbs), their hands are augmented with a special material that allows their hands to wishstand much force and to assist them in their strength, their arms and legs are inserted with pistons that give them ethier a high jumping ability or much more force in their punches. A more riskier part of the surgery is that their brains are enhanced with many devices. One of which is a radar which will alert them of any threats inbound and a hud. Which makes Elite Cores the perfect Super-Soldier inspiring fear in the enemies of the Zaretians. Forcing many of the Zaretian enemies (such as the Madarians) to develop counters just in case a Elite Core shows up and tips the tide of any battle.

But many of the Zaretian-Higher ups fear that an Elite Core that rebels could cause much damage and even assist their enemies in battle. So there's a fail-safe that can only be used by the Elite Core's creator: CorZu. If activated all systems will shut down making the Elite Core lose all control of the armor: Making him a shell. He'll he scrapped for parts and left to die to serve as a example for not only other Elite Cores... for regular Zaretian forces.

There were also rumors going around about a enhancement beyond the Elite Core... The Mutant Core...

Mechs
Mechs are often used by the Zaretian military attacks because of their effectiveness.

Razer Urban Assault Titan


Razer Titans are as the name implies Titan Mechs made for combat in cities/small enclosures. They're designed to be smaller than most other Zaretian mechs of it's class, so they're highly agile and rumored to be the second fastest mech in the Zaretian arsenal aside from the VX Blade Titan (article to be written). They're armed with 2 Modified-Ark Light Plasma Machine guns for taking on groups of infantry, unlike the original Ark Plasma Machine gun it has a very large clip 30 times larger than the regular Ark, so it rarely needs to be reloaded, until it's mission is over. It's also armed with a shoulder mounted Rocket Mortar which can either be fired directly at the target or indirectly vertically at the target, either way it's rather devastating. Once the Rockets are close to hitting the target they split up into 10 other explosive shells enough to destroy a entire cluster of enemies or to prevent escape (they also have impressive range so can be considered artillery mechs at some point, they also are low in capacity seeing that they can only old 6 rounds compared to the Lobo having up to 100 Artillery Shells in it's cannon), Razer Patrol models are without the Rocket Mortar. On it's other shoulder there's a radar/radio receiver which can detect foes from a close proximity (The radar is also equipped with a motion sensor) and assists the Rocket Mortar (if any) in firing it's rockets.

Despite these weapons they're mainly used as patrol mechs, to patrol Zaretian bases making sure that no one sneaks into a area undetected, and are commonly used in warfare as scouts (even though there are other more effective vehicles to accomplish this task) they're also used as Anti-infantry mechs and light artillery units when Lobos aren't around/active. But Razers are lightly armored, any basic Anti-Tank unit can easily destroy a Razer in 2 rounds to the cockpit/chest area and their legs/arms can be shot off in one round from Anti-Tank rounds. Therefore they must be supported by infantry.

VX Flash Blade Titan


XV Flash Blade Titans were highly experimental transforming mechs capable of flight like any plane/ship, in their early stages they were supposed to transform between a plane and a mech but the design had several 'noticeable' flaws, so the mechs were scrapped and thrown away in several scrapyards around the galaxy. They were forgotten under the new wave of Zaretian mechs until one designer located the blue prints for it in the House of Archives. He (secretly) reworked the designs for the Titan until he got past the initial flaws of the previous design and merged the 2: Made a mixture of a fighter and a mech. He showed this to Jerron (The Head Engineer of the Vehicle creation branch) and he made a better prototype and it worked with flying colors.

Soon the XV titan was deployed on the front lines against the highly adaptable Nara-ky race. VX Titans are incredibly agile and fast, they can boost through many crowds of enemies without getting hit by a single round, like the aforementioned ability it can fly even 20 times faster than it can run/boost on the ground. Weaponry-wise it's armed with many powerful missile systems and can carry up to 300 rockets at a time, a special feature because of all these rockets is to fire them all at once at a target, this feature is called Overload Mode. 2 Side Arms of the XV Titan is Gauss Cannons which gives it more direct weaponry compared to the semi-indirect and not to mention long ranged missile system. But the Titan must be lightly armored so it can retain It's incredibly nimble design. So it must rely on speed to keep it safe instead of armor (like most of the other Zaretian mechs)

Hoptile


Hoptile Mechs are designed to be the perfect Anti-Tank/Air/Sea/Space mechs. They're armed with 4 High-Powered Gauss Cannons, and it's most powerful feature is the Missle System, but those aren't regular missiles they're highly explosive 'Hell's Greatest' Mini-Nukes. These Mini-Nukes can target just about any vehicle, they can't be diverted with flares or special missiles which makes the Hoptile 30 times more powerful. But a drawback is that these missiles cannot properly fire a pon infantry (though they can target infantry in high tech armor) so their direct form of defense against infantry is it's Gauss Cannons, though the Hoptile isn't as agile as other mechs and at times infantry can easily outrun the slow and bulky Mech.

Wagner


The Wagner mech is a Tier 2 Zaretian mech often seen on the battlefield. What makes the Wagner special is that it can be deployed directly to the battlefield from orbit, and is AA fire generally can't target/misses the Wagner as it drops onto the Battlefield. Thus the need to use dropships to transport other mechs is reduced, though larger/stronger/better mechs than the Wagner can't be dropped from orbit (most weren't designed for a orbital drop and even though it was attempted most were destroyed by the impact into the planet) Wagners are armed with Heavy Railguns which makes them effective against vehicles, other mechs and buildings and 8 Inferno Rocket Launchers which are made to wipe out large clusters of hostiles or a single dangerous target. There was a old model of the Wagner that had 4 legs and was basicly a walking APC but the old model while effective was deemed ineffective because it lacked firepower outside it's single double barrelled Guass cannon which wasn't very powerful unless there is a large number of Wagners and ontop of that the older model had one flaw... the Wagners that were deployed more than once gained internal damage in their legs, so a larger and more armored version was created in order for multiple deployments and to cause more damage without the help of many Wagners. The Wagner mech model became popular (and slighty feared amoung other empires) during the 5th battle of the Nara-ky Crusade on planet Ghiston-B, where the Nara-ky had covered a planet with thick Anti-orbital defenses which kept the invading Zaretian fleets at bay until General Zixi (who unfortunately perished during the botched siege of the Nara-ky Homeworld) ordered 200 Wagners to rain apon the planet (only 75 of these Wagners made it planetside, because they were either destroyed by AA fire, landed in water or was destroyed by landing on unsuitable terrain) then wiped out the Anti-Orbital Defenses enough for the main invasion force to arrive and take the planet for the Zaretian empire. Since then Wagners became a commonly used mech by the empire and are usually orbitally dropped in squads of 3-5.

Loyalist MBM


The Loyalist MBM (Main Battle Mech) was originally designed as the Loyalist Heavy Siege Mech which was armed with a rail guns and a tactical missile launcher, but the original design changed during the Great Military Reform which many of the Zaretian vehicles and weaponry were modified and redesigned. The Loyalist went from a Siege Mech to a battle mech.

The Loyalist is much like a walking tank, it's armed with Gauss Cannons, a Under-mounted machine gun and Medium to short ranged Rocket Launchers. It's also very armored at a cost of speed. Because of their armor they're rather slower than regular Zaretian tanks often making commanders choose the Tank over the Loyalist even though it doesn't have the heavy weaponry that the Loyalist carries.

Overlord


The Overlord V2 is designed to be a giant walking fortress capable of taking out entire armies. It stands at 50 Feet and is armed to the teeth in powerful weaponry. But they're highly heavy and require special transportation to get from planet to planet, a rather tedious and time consuming task so the Overlord is only deployed on very special missions such as sieges of important planets/Homeworlds. They're defended with 10 feet of special metal therefore they're very resistant to damage and are usually unaffected by even the strongest of blasts, but because of this armor they're super slow and heavy which means a simple fall could potentially take the Overlord out of action thus many foes of the Zaretians got special tactics for making them fall over. But they can be more dangerous falling as they are shooting. Overlords weigh 100-tons that's enough to knock over a few buildings or crush a handful of sentients. So they're often destroyed away from civilization or friendlies.

Overlords weaponry is where it excels at. On it's arms it's armed with 2 Powerful Overcharged Judgement cannons which are dangerous enough to put a hole through 3 tanks/mechs. On top of it, It's armed with 3 double barreled rail guns which can target individual targets and Death Storms Missile Launchers which can fire at targets from miles away and rain death apon groups.

Megalith Mobile Fortress


The Megalith is one of the many redesigned Zaretian mechs in the Monarchy along-side the Overlord, Loyalist, Wagner and Hoptile. It's original design was too large and made the legs a dangerous weak point during attacks. The current design is more agile and armored (especially on the legs) but has less weapons then it's predecessor, but the existing weapons are very powerful. It's armed with 2 Front-Mounted Gauss cannons made to target tanks, infantry, other mechs and 2 back mounted mortars which can fire up to 50 yards infront of it, also making it a long ranged assault mech. These mortars are very powerful and can weaken up defenses from afar then when it arrives it can either step on the rest or blast them with it's Gauss cannons. Megaliths have a storage bay and a bay for hauling infantry making it a transport as well, it's often used as a very effective convoy vehicle.

Revenant Assault Titan


The Revenant was the very first titan and the most powerful one of them all. The Revenant is very large and Armored and can easily destroy a army easily (with the support of allies, though). They're armed with 2 4-barreled Judgement Cannons (Judgement Cannons are extremely powerful mix between a Rail-Gun and a Plasma Cannon, they're considered by the Zaretians to be their most powerful weapon at this moment) and 2 shoulder mounted Heavy Artillery Cannons which aren't as powerful as the Lobo's highly dangerous Artillery Cannons but are like the Razer's Rocket Mortar, when they're about to reach a target they split up into many more shells but instead of a few the Revenant's rounds produce many different shells. Allowing them to cover a very wide radius. Another feature that makes the Revenant even more dangerous is the fact that it has a powered-shield allowing it to take much damage, even though when the the shield's energy supply is exhausted, the shield will be unable to recharge itself. Therefore the Revenant is used as a frontal assault mech because it's shields take most of the damage and the armor saves the rest.

Mutant Core


The Mutant Core is a step forward on both the Armored Core and the Elite Core. It's the most dangerous Zaretian mech in all the galaxy. It incorporates the cybernetics and enhancements of the Elite Core, the pilot is chosen by the Generals and given much surgery to use the mech (a lot like the Elite Cores). Much of this surgery is done in the brain so they can operate the mech, you see the Mutant Core doesn't require a complex amount of handles, buttons and other thingamajigs. The pilot uses his mind to control the mech, the surgery integrates a large amount of neural components and wires into the user's mind. Therefore he can easily control the mech without moving at all. Another feature of the Mutant Core is that it's designed to battle in every and all environments (much like the Wave Trooper) almost every other Zaretian mech except the specialized ones would be crushed by the ocean's pressure or be useless in the vast voids of spehhs, the mutant core and easily take both environments and it also has flight capabilities to support this. The Mutant core also has powerful shields that support a large amount of damage and can block the Mutant Core against EMP attacks, but if the shield goes down the Mutant Core could easily be destroyed with a large amount of concentrated fire. It also has a stealth field (the shields have to go down for this to be enabled) making the Mutant Core excellent in stealth missions too. All of this (and other functions of the Mutant Core) are supported by a incredibly strong fusion generator. This generator can easily power 40 colonies alone, and the Mutant Core for years on end. But if the Mutant Core is damaged too much the generator may go off, causing 50 foot flames to destroy the area killing everything that gets caught in it, in the process.

The Mutant Core is heavily armed. It has 3 Chain-Guns on one arm which are fairly powerful, they can easily mow down a large amount of enemy mechs, vehicles, troopers and even buildings, the chaingun is also fairly accurate and every round is explosive. Giving the Mutant Core that edge against large amount of foes or one powerful one. On it's other arm lies a powerful Rail-Gun, that can disintegrate anything it touches. It also never stops no matter what. This is fair. The Core is a rare sight seeing that it's only used by the Zaretians on only the most dangerous and important missions out there. But like the Elite Core, the Superiors have installed a fail safe which will deactivate the Generator, making the Mutant Core a husk if the pilot ever decides to rebel against his own kind and more importantly: The King. :)